White Wolfs Monsters Are Coming Back

first_img Hands-On: ‘Oninaki’ Is an Emotional Action RPG ExperienceFan-Made ‘Zelda’ Tabletop Game Returns You to the Wild Stay on target A few more games from the World of Darkness mythos may be in the works between White Wolf and Cyanide, but Sjögren is staying pretty tight-lipped on those projects and wants to solely focus on Werewolf for the time being. If you were lucky enough, there was a small booth displaying a quick concept art slideshow of Werewolf with developers on hand at this past years E3 Expo. Sjögren at this year’s show told fans “We intend to and indeed feel we are making great progress towards making the World of Darkness something that’s going to be on everyone’s mind. But it takes time. Putting deals together and especially to produce all of these entertainment products is a time-consuming business for sure. But yes it’s easier for us to be cool about it when we know what’s coming in the dark pipeline than it is for fans craving content now to stay cool.”In closing, it looks like it’s time for us World of Darkness fans to get excited again! I know it has been a rough seven years during the MMO craze, but I’d honestly take another Vampire: The Masquerade – Bloodlines story-driven action RPG based on Werewolf, over a micro-transaction filled MMO any day of the week.Stay scary my friends.   Let us know what you like about Geek by taking our survey. Fans however, wanted more and MMO’s were on the rise. It only felt right that if Warcraft could gain millions of users with its vast storytelling and gameplay, so could White Wolf. The property was purchased by EVE Online developer CCP Games and work on the new MMO started. Sadly a firm direction was nowhere in sight for the game and CCP abandoned further development of the IP. Fans of the publishing group for years asked about the property with no answers in sight. Thankfully at the tail end of 2015, Cities: Skyline and Tyranny publisher Paradox Interactive announced that they had purchased the World of Darkness brand and re-established the settings original owner, White Wolf Publishing. The monsters had finally come back to their gothic castle in the hills where they belonged. Since then White Wolf has turned their focus to capturing what made Vampire: The Masquerade – Bloodlines so great with Focus Home Interactive and Cyanide Studio’s upcoming action RPG Werewolf: The Apocalypse. But what about the World of Darkness MMO? Well CCP had been working on the title for seven years before finally decided that this was not the right move for the World of Darkness. They wanted to focus solely on one big game, and that became Werewolf: The Apocalypse. Sadly the developer was unable to bring the game to fruition and had to close the project before it was released and let go of the White Wolf team. center_img White Wolf Publishing has been home to monsters and madmen since the early nineties. It is almost impossible to come across tabletop gamers who are not familiar with the company’s flagship titles like Vampire: The Masquerade and Werewolf: The Apocalypse. Though these stories did not stop with politically lustful vamps and echo awoken lycans. The entire World of Darkness was at dungeon masters fingertips and horror fans rejoiced! Later on White Wolf would expand into trading card games and eventually the video game market. Vampire: The Masquerade – Redemption released in 2000 and was met with mediocre reviews. It was not until 2004 when the game’s sequel Vampire: The Masquerade – Bloodlines released that not only fans of the series would take notice, but also gamers alike. Bloodlines offered a ton of unique storylines, colorful character builds and a semi-open world for your vamp to crawl around and play in. This is also why the game was in purgatory hell for so long. It was said that Bloodlines offered too much for such a small team to handle. I’m honestly amazed it released at all. Hunter: The Reckoning also released a few years earlier which became a fun hack and slash party game for the PlayStation 2 and Nintendo Game Cube. This is when Paradox Interactive seized this opportunity and literally knocked on CCP’s door and asked to buy all of the White Wolf rights. The purchase was made in 2015. This purchase allowed White Wolf to freely act in its best interests of the World of Darkness, which included partnering with external developers and publishers, including Cyanide, who is currently working on the new Werewolf title. CEO of White Wolf Publishing, Tobias Sjögren told OnlySP in an interview “I think, at this time in the industry, it’s all about what your next game is and to identify the teams and publishers with the passion and drive to make that next great product. Looking at [Cyanide’s] experience with mixing heavy visual action with the RPG genre and the learnings they have made along the way is one thing that convinced us. But most importantly their awesome passion for Werewolf and its environmental themes… What we’ve seen from the game so far blows our mind, and we feel absolutely certain that they will do a product not only represents Werewolf but is also a great visceral games experience.”This is really exciting stuff for Werewolf: The Apocalypse fans! Sjögren then goes on to say “From my personal experience, I can say giving a dev with a less than perfect record a chance is sometimes a great idea. If the team I worked on in the past had been judged on the ratings and sales of their game Codename Eagle, the game Battlefield 1942 and its sequels would never get made, and the world would be a less fun place. The very wise Tom Frisina was the one at EA who signed DICE at that time. He told me that ‘you are never better than your next game’ and that is something that stuck with me.  What you need is a talented team with a vision and passion and absolutely magic products can be produced, and that is very much our feeling about all the partners we work with today.”last_img

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